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Diora #04 - FRAME

Here is my new little personal project that I did to dive into more complex shaders and practice 2D and 3D. It was really fun (and challenging) to find way to achieve this render. I used the post process to draw the outlines and made a "toon like" shader that uses a texture as input to draw a custom shadow on the mesh.

So, this Diora#04 - FRAME is the result of these multiple experiments. I think I'm going to keep experimenting with this shader, it's really satisfying to build environments with it.

Diora#04 - FRAME

Drawing concept Progression

Drawing concept Progression

Unity Scene Progress

Unity Scene Progress

Vignette

Vignette