Here is my new little personal project that I did to dive into more complex shaders and practice 2D and 3D. It was really fun (and challenging) to find way to achieve this render. I used the post process to draw the outlines and made a "toon like" shader that uses a texture as input to draw a custom shadow on the mesh.
So, this Diora#04 - FRAME is the result of these multiple experiments. I think I'm going to keep experimenting with this shader, it's really satisfying to build environments with it.
Diora#04 - FRAME